WebGL: three.js & dat.gui.js

I’ve uploaded an updated WebGL demo I wrote some time ago. It shows a vertex displacement shader on simple models and applies some screen-space image filter (=fragment shaders) to it:


Here are selected screenshots:

Screen Shot 2013-05-17 at 7.03Screen Shot 2013-05-17 at 7.07

Screen Shot 2013-05-17 at 7.04Screen Shot 2013-05-17 at 7.06

The effects implemented are:

  • Vertex shader displacement
  • TwoTone shading
  • CEL-Shading
  • Gaussian Blur
  • Image Enhancement by unsharp masking the depthbuffer
  • Gamma/Contrast/Brightness adjustment

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