I’ve uploaded an updated WebGL demo I wrote some time ago. It shows a vertex displacement shader on simple models and applies some screen-space image filter (=fragment shaders) to it:
http://numb3r23.net/webgl/vertexAndImages
Here are selected screenshots:
The effects implemented are:
- Vertex shader displacement
- TwoTone shading
- CEL-Shading
- Gaussian Blur
- Image Enhancement by unsharp masking the depthbuffer
- Gamma/Contrast/Brightness adjustment