Interactive generation of (paleontological) scientific illustrations from 3D-models
Scientific illustrations play an important role in the research of natural sciences and are complex drawings that are manually created. The desired images usually combine several drawing techniques such as outlines, distinctive types of stippling or an abstract shaded surface in a single image, as is exemplified in figure 2. Each of these elements aim to focus the viewers attention to certain details like e.g. shape, curvature or surface structure. As to our knowledge no tool exists with which similar images can be produced and the creation of such an illustration is a tedious and time-consuming task, we examined paleontological scientific illustrations together with researchers and artists from Senckenberg Research Institute and Natural History Museum with the intention to create an application to render scientific illustrations from a 3D-model.
@ SIGGRAPH 2012, Los Angeles
selected as semifinalist of ACM SIGGRPAH Student Research Competition (SRC)
Surface reconstruction and artistic rendering of small paleontological specimens
An important domain of paleontological research is the creation of hand-drawn artistic images of small fossil specimens. In this paper we discuss the process of writing an adequate tool to semi- automatically create the desired images and export a reconstructed 3D-model. First we reconstruct the three-dimensional surface en- tirely on the GPU from a series of images. Then we render the vir- tual specimen with Non-Photorealistic-Rendering algorithms that are adapted to recreate the impression of manually drawn images. These algorithms are parameterized with respect to the require- ments of a user from a paleontological background.
@ Non-Photorealistic Animation and Rendering 2011, Vancouver
received Honourable Mention, also on display at SIGGRAPH 2011 as “Best posters at NPAR”
3D-SurReAL – 3D Surface Reconstruction of Arbitrary (Image) Layer
GPU-based surface reconstruction from image stacks.
@ Eurographics Workshop on Visual Computing for Biology and Medicine 2010, Leipzig