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	<title>numb3r23 &#187; SpectralRendering</title>
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	<link>https://www.numb3r23.net</link>
	<description>&#039;bout coding grafx &#38; more</description>
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		<title>wavelength-based thinfilm interference</title>
		<link>https://www.numb3r23.net/2012/12/24/wavelength-based-thinfilm-interference/</link>
		<comments>https://www.numb3r23.net/2012/12/24/wavelength-based-thinfilm-interference/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 01:35:07 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[Physically Based Rendering]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[SpectralRendering]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=153</guid>
		<description><![CDATA[I managed to successfully port some cg shaders over to glsl, gave them a spring-cleaning and integrated them into an OpenGL 3.2 core renderer (yeah, OS X 10.8 if you have to ask &#8211; bummer). It is kinda &#8220;the real deal&#8221;: thinfilm interference evaluated per lambda with interactive refraction indices, light + material spectral power [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I managed to successfully port some cg shaders over to glsl, gave them a spring-cleaning and integrated them into an OpenGL 3.2 core renderer (yeah, OS X 10.8 if you have to ask &#8211; bummer). It is kinda &#8220;the real deal&#8221;: thinfilm interference evaluated per lambda with interactive refraction indices, light + material spectral power distributions and thickness. I might have more results soon, so far these images below have to do:</p>
<p><a href="http://www.numb3r23.net/2012/12/24/wavelength-based-thinfilm-interference/screen-shot-2012-12-24-at-2-21-20-am/" rel="attachment wp-att-156"><img src="http://www.numb3r23.net/wp-content/uploads/2012/12/Screen-Shot-2012-12-24-at-2.21.20-AM-133x300.png" alt="Alien, smooth surface, film: 400nm" width="133" height="300" class="alignnone size-medium wp-image-156" /></a><a href="http://www.numb3r23.net/2012/12/24/wavelength-based-thinfilm-interference/screen-shot-2012-12-24-at-2-28-13-am/" rel="attachment wp-att-155"><img src="http://www.numb3r23.net/wp-content/uploads/2012/12/Screen-Shot-2012-12-24-at-2.28.13-AM-132x300.png" alt="Alien, semi-rough surface, film: 340nm" width="132" height="300" class="alignnone size-medium wp-image-155" /></a><a href="http://www.numb3r23.net/2012/12/24/wavelength-based-thinfilm-interference/screen-shot-2012-12-24-at-2-25-50-am/" rel="attachment wp-att-154"><img src="http://www.numb3r23.net/wp-content/uploads/2012/12/Screen-Shot-2012-12-24-at-2.25.50-AM-132x300.png" alt="Alien, rough surface, film: 430nm" width="132" height="300" class="alignnone size-medium wp-image-154" /></a></p>
<p>Besides I still have other work todo, writing down my ph.d thesis&#8230;</p>
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		<title>SpectralLibrarian</title>
		<link>https://www.numb3r23.net/2012/12/24/spectrallibrarian/</link>
		<comments>https://www.numb3r23.net/2012/12/24/spectrallibrarian/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 01:12:46 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[Physically Based Rendering]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[SpectralRendering]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=149</guid>
		<description><![CDATA[I just uploaded my SpectralLibrarian to github.com: https://github.com/numb3r23/SpectralLibrarian It&#8217;s written in C# and allows you to create, edit and manage spectral data. Spectras can be manually entered, imported from CSV, captured from an image, &#8230;. Libraries can be saved/loaded/exchanged Spectras can be put together in collections and stored into various filetypes Spectral points are interpreted [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I just uploaded my SpectralLibrarian to github.com:<br />
<a href="https://github.com/numb3r23/SpectralLibrarian" title="github.com/numb3r23/SpectralLibrarian" target="_blank">https://github.com/numb3r23/SpectralLibrarian</a></p>
<p>It&#8217;s written in C# and allows you to create, edit and manage spectral data.</p>
<ul>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Spectras can be manually entered, imported from CSV, captured from an image, &#8230;.</span></li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Libraries can be saved/loaded/exchanged</span></li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Spectras can be put together in collections and stored into various filetypes</span></li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Spectral points are interpreted as peaks or as linear interpolation guides</span></li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Few lights &amp; material spectras are provided in data-subfolder</span></li>
</ul>
<p>I needed it for a spectral-rendering project to manage and export textures containing the spectral data.</p>
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