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	<title>numb3r23 &#187; WebGL</title>
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	<link>https://www.numb3r23.net</link>
	<description>&#039;bout coding grafx &#38; more</description>
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		<title>Presentation: Distance fields</title>
		<link>https://www.numb3r23.net/2015/10/27/presentation-distance-fields/</link>
		<comments>https://www.numb3r23.net/2015/10/27/presentation-distance-fields/#comments</comments>
		<pubDate>Tue, 27 Oct 2015 00:22:25 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=339</guid>
		<description><![CDATA[I prepared some slides on a presentation on distance fields and what you can do with them: numb3r23.github.io/cgTalk/04_distancefields.html A note on the navigation: space for the next slide backspace for the previous slide left/right to jump to the next chapter up/down to navigate in current chapter Enjoy!]]></description>
				<content:encoded><![CDATA[<p>I prepared some slides on a presentation on <strong>distance fields</strong> and what you can do with them:</p>
<p><center><br />
<strong><a title="http://numb3r23.github.io/cgTalk/04_distancefields.html" href="http://numb3r23.github.io/cgTalk/04_distancefields.html" target="_blank">numb3r23.github.io/cgTalk/04_distancefields.html</a><br />
</strong></center></p>
<p><object data="http://numb3r23.github.io/cgTalk/04_distancefields.html" width="600px" height="400px"><embed src="http://numb3r23.github.io/cgTalk/04_distancefields.html" width="0" height="0" /></object><br />
A note on the navigation:</p>
<ul>
<li><code>space</code> for the next slide</li>
<li><code>backspace</code> for the previous slide</li>
<li><code>left/right</code> to jump to the next chapter</li>
<li><code>up/down</code> to navigate in current chapter</li>
</ul>
<p>Enjoy!</p>
]]></content:encoded>
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		<item>
		<title>Modified lambert in webgl</title>
		<link>https://www.numb3r23.net/2015/08/04/modified-lambert-in-webgl/</link>
		<comments>https://www.numb3r23.net/2015/08/04/modified-lambert-in-webgl/#comments</comments>
		<pubDate>Tue, 04 Aug 2015 18:13:58 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[Github]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=316</guid>
		<description><![CDATA[i wrote a little demo with a modified lambert function in webgl: You can clamp the illumination into the &#8220;brighter&#8221; colors that is expanded into the (usually unlit) back areas and thus allows you lit the whole object. The light can be toggled between a (fixed) lightsource and the camera-position. This is usefull if you (cheaply) don&#8217;t want to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>i wrote a little demo with a modified lambert function in webgl:</p>
<div id="attachment_318" style="width: 938px" class="wp-caption alignnone"><a href="http://numb3r23.github.io/GLSLShaderLib/examples/webgl/ModifiedLambert.html"><img class="wp-image-318 size-full" src="http://www.numb3r23.net/wp-content/uploads/2015/08/Screenshot-2015-08-05-00.55.35.png" alt="Screenshot 2015-08-05 00.55.35" width="928" height="511" /></a><p class="wp-caption-text"><a href="http://numb3r23.github.io/GLSLShaderLib/examples/webgl/ModifiedLambert.html" target="_blank">http://numb3r23.github.io/GLSLShaderLib/examples/webgl/ModifiedLambert.html</a></p></div>
<p>You can clamp the illumination into the &#8220;brighter&#8221; colors that is expanded into the (usually unlit) back areas and thus allows you lit the whole object. The light can be toggled between a (fixed) lightsource and the camera-position. This is usefull if you (cheaply) don&#8217;t want to show &#8220;dark parts&#8221; of 3d-models while still showing the structure. It can be further tweaked (not implemented yet!) by adding gamma or a two-tone mapping.</p>
]]></content:encoded>
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		<item>
		<title>WebGL-Paccer (more three.js)</title>
		<link>https://www.numb3r23.net/2013/05/21/webgl-paccer-more-three-js/</link>
		<comments>https://www.numb3r23.net/2013/05/21/webgl-paccer-more-three-js/#comments</comments>
		<pubDate>Tue, 21 May 2013 00:52:26 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=287</guid>
		<description><![CDATA[Here&#8217;s a little simplified version of a rather known game I&#8217;d like to call &#8220;WebGL-Paccer&#8221;. You play as a yellow ball, trying to eat all the dots before the enemy gets you. Yeah, that one. http://www.numb3r23.net/webGLex/paccer Even though it has a distinct &#8220;retro&#8221; look, I added an FXAA-aliasing and a bloom-filter to it. I tried [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s a little simplified version of a rather known game I&#8217;d like to call &#8220;WebGL-Paccer&#8221;. You play as a yellow ball, trying to eat all the dots before the enemy gets you. Yeah, that one.</p>
<p><a href="http://www.numb3r23.net/webGLex/paccer" target="_blank"><img class="alignnone  wp-image-275" alt="WebGL-Paccer" src="http://www.numb3r23.net/wp-content/uploads/2013/05/Screen-Shot-2013-05-21-at-2.25.07-AM-1024x617.png" width="625" height="376" /></a></p>
<p><a href="http://www.numb3r23.net/webGLex/paccer" target="_blank">http://www.numb3r23.net/webGLex/paccer</a></p>
<p>Even though it has a distinct &#8220;retro&#8221; look, I added an FXAA-aliasing and a bloom-filter to it. I tried doing some dynamic cube-map for floor-reflections, but it didn&#8217;t fit the theme.</p>
<p>Maybe in an extended version could not only add more enemies (Blinky, Inky, Pinky, Clyde) but also some more fx. I loved Geometry wars, maybe some effects from them could fit in here&#8230;</p>
]]></content:encoded>
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		<item>
		<title>WebGL: three.js &amp; dat.gui.js</title>
		<link>https://www.numb3r23.net/2013/05/17/webgl-three-js-dat-gui-js/</link>
		<comments>https://www.numb3r23.net/2013/05/17/webgl-three-js-dat-gui-js/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:38:57 +0000</pubDate>
		<dc:creator><![CDATA[numb3r23]]></dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.numb3r23.net/?p=261</guid>
		<description><![CDATA[I&#8217;ve uploaded an updated WebGL demo I wrote some time ago. It shows a vertex displacement shader on simple models and applies some screen-space image filter (=fragment shaders) to it: http://numb3r23.net/webgl/vertexAndImages Here are selected screenshots: The effects implemented are: Vertex shader displacement TwoTone shading CEL-Shading Gaussian Blur Image Enhancement by unsharp masking the depthbuffer Gamma/Contrast/Brightness [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve uploaded an updated WebGL demo I wrote some time ago. It shows a vertex displacement shader on simple models and applies some screen-space image filter (=fragment shaders) to it:</p>
<p><a href="http://www.numb3r23.net/webGLex/vertexAndImages" target="_blank">http://numb3r23.net/webgl/vertexAndImages</a></p>
<p>Here are selected screenshots:</p>
<p><img class="alignnone size-medium wp-image-265" alt="Screen Shot 2013-05-17 at 7.03" src="http://www.numb3r23.net/wp-content/uploads/2013/05/Screen-Shot-2013-05-17-at-7.03-300x184.png" width="300" height="184" /><img class="alignnone size-medium wp-image-262" alt="Screen Shot 2013-05-17 at 7.07" src="http://www.numb3r23.net/wp-content/uploads/2013/05/Screen-Shot-2013-05-17-at-7.07-300x184.png" width="300" height="184" /></p>
<p><img class="alignnone size-medium wp-image-263" alt="Screen Shot 2013-05-17 at 7.04" src="http://www.numb3r23.net/wp-content/uploads/2013/05/Screen-Shot-2013-05-17-at-7.04-300x184.png" width="300" height="184" /><img class="alignnone size-medium wp-image-264" alt="Screen Shot 2013-05-17 at 7.06" src="http://www.numb3r23.net/wp-content/uploads/2013/05/Screen-Shot-2013-05-17-at-7.06-300x184.png" width="300" height="184" /></p>
<p>The effects implemented are:</p>
<ul>
<li>Vertex shader displacement</li>
<li><span style="line-height: 14px;">TwoTone shading</span></li>
<li>CEL-Shading</li>
<li>Gaussian Blur</li>
<li>Image Enhancement by unsharp masking the depthbuffer</li>
<li>Gamma/Contrast/Brightness adjustment</li>
</ul>
]]></content:encoded>
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