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	<title>Comments on: Doxygen and GLSL shader</title>
	<atom:link href="https://www.numb3r23.net/2012/02/15/doxygen-and-glsl-shader/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.numb3r23.net/2012/02/15/doxygen-and-glsl-shader/</link>
	<description>&#039;bout coding grafx &#38; more</description>
	<lastBuildDate>Sun, 21 Dec 2014 17:17:12 +0000</lastBuildDate>
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		<title>By: the_summer</title>
		<link>https://www.numb3r23.net/2012/02/15/doxygen-and-glsl-shader/#comment-65556</link>
		<dc:creator><![CDATA[the_summer]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 17:17:12 +0000</pubDate>
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		<description><![CDATA[Just a side note, because I spent a few hours searching for the solution:

Add EXTENSION_MAPPING=.frag=C++, .vert=C++

in case you did all of the above but the html-output does not contain your parsed shaders.]]></description>
		<content:encoded><![CDATA[<p>Just a side note, because I spent a few hours searching for the solution:</p>
<p>Add EXTENSION_MAPPING=.frag=C++, .vert=C++</p>
<p>in case you did all of the above but the html-output does not contain your parsed shaders.</p>
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